HEXR
You can read all of this on the web. Claiming happens in the app, standing in the hex.

The world, already divided

Every street
is already
a grid.

HEXR tiles the whole world into hexagons about the size of a tennis court. They exist whether anyone has claimed them or not — the one beside you has a number, and either a holder or nobody.

You can claim the one you are standing in. Only that one, only while you are in it. No payment, tier or upgrade changes that, and none ever will.

The grid on the right is real geometry at real scale. Drag it.

HEXR is not on the App Store yet — it is in TestFlight while the first hexes are claimed.

Drag itMove the grid the way you would a map. It follows your pointer exactly — no inertia, because it is ground, not a carousel.
307 m²One hex
180Days to keep it
1Way in

Being there is the product

Every hex anyone holds, they held by walking to it. Your phone confirms you are physically inside it before a claim is accepted, and it does that only while the app is open — there is no background tracking, and there is nothing to buy that skips the walk.

A hex is a canvas

Once it is yours it becomes a small space you arrange: photographs, a note, a link, a game, a review, a 3D model standing on the real ground in augmented reality. Whoever turns up next sees what you left.

What it costs

Your first hex in an area is free. More hexes and business features are paid for through the App Store. A hex is held by turning up: stop visiting and after 180 days it returns to the world for somebody else.

Step one is putting your shoes on.

Everything else on this site you can do from where you are sitting. The part that matters needs you to be somewhere.

Ask for an invitation

HEXR is not on the App Store yet — it is in TestFlight while the first hexes are claimed.